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The Superlatives: Aetherfall Crack

Updated: Dec 8, 2020





















































About This Game Lead a superpowered team of "Superlatives" to defend 19th-century Victorian London! Battle a Martian warship, clockwork monsters, and nefarious inventors.The Superlatives: Aetherfall is a 260,000-word interactive novel by Alice Ripley. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.The prestigious Society for the Advancement of Individuals of Superlative Talent and the Protection of the Queen has invited you to become their newest member! But on the very day the Society plans to initiate you, unknown Villains destroy the Society headquarters and kidnap your colleagues! As the sole remaining full member of the Superlative Society, you must initiate new recruits to investigate the abduction.Meet your team: Nimble—faster than lightning; Wailer—a "banshee" with sharp blades and sonic shriek attacks; Arturek—the gruff Martian warrior; Tua—a Venusian who commands the power of plants; and Black Orchid—a strangely familiar new recruit. Your efforts are bolstered by your faithful Clockwork assistant, Gatsby, and your always-butting-in rival, Hallow.Will your gain your team’s trust and convince them to work together, or will they fall apart under the pressure? Will you cut a deal with London’s Villains, or even turn the Society into Villains yourself? Will you trust the mysterious Dusk and Mr. Ink, who offer you help, or will you uncover their many secrets? Play as male, female, or nonbinary; gay, straight, bisexual, asexual, or aromantic Draw power from your preternatural nature, alien heritage, or genius gadgets Protect the Earth from torrential aetherfalls Keep your identity secret from your nosy landlady, Mrs. Rathbone Negotiate with minute Mercurian monarchs (Mercurians stand only four inches tall) Push your teammates to transcend their origins or pursue their destiny Foil the Nefarious Clockwork Contraptions of Dr. Eisengeist and discover his originsDon your mask, take to the skies, and God save the Queen! 7aa9394dea Title: The Superlatives: AetherfallGenre: Adventure, Indie, RPGDeveloper:Choice of GamesPublisher:Choice of GamesRelease Date: 19 Oct, 2017 The Superlatives: Aetherfall Crack the superlatives aetherfall characters. the superlatives aetherfall download. the superlatives aetherfall walkthrough. the superlatives aetherfall unlocked apk. the superlatives aetherfall achievements. the superlatives aetherfall apk. the superlatives aetherfall guide. the superlatives aetherfall apk mod. the superlatives aetherfall romance. the superlatives aetherfall dusk. the superlatives aetherfall characters. the superlatives aetherfall mod apk. the superlatives aetherfall apk unlocked. the superlatives aetherfall achievements. the superlatives aetherfall romance options. the superlatives aetherfall apk mod. the superlatives aetherfall mr ink. the superlatives aetherfall unlocked apk. the superlatives aetherfall walkthrough. the superlatives aetherfall romance. the superlatives aetherfall mr ink. the superlatives aetherfall guide. the superlatives aetherfall romance options. the superlatives aetherfall dusk. the superlatives aetherfall walkthrough. the superlatives aetherfall. the superlatives aetherfall. the superlatives aetherfall apk unlocked. the superlatives aetherfall achievements. the superlatives aetherfall sequel. the superlatives aetherfall guide. the superlatives aetherfall download. the superlatives aetherfall mod apk. the superlatives aetherfall romance. the superlatives aetherfall mr ink Pro: You get to befriend a nice plant lady from Venus.Con: You don't get to flirt with the nice plant lady from Venus.Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. Pretty great.. A very unique superhero experience. You can build your own team, get close to them, and actually do some good. I don't know if I could have turned my team into villains, but I didn't try. This is one of the longest Choice of Games I've played, which is good. If you're looking for a good story and character development, this is for you.. This game is absolutely worth $5.99 and I will likely buy more games from this company as a result of this one. In fantasy/superhero stories you have certain basic components and if an author strays too far from those then they lose the heart of the genre but at the same time each piece has to be articulately crafted and carefully weaved together. Alice Ripley did a great job in this endeavor. The tone of the story instantly takes you on a fantastic superhero adventure through Victorian London. There's murder, mystery, action, a couple shots of humor, and even a dash of romance. I left this game open on my screen a couple of nights so ignore the play time. For an average reader you probably have about 8-10 hours on a single play through. There are so many options and branching storylines and achievements that I plan on playing it at least once more. My personal preference would have been for more elements to enhance the presentation such as graphics, music, and imagery but the screenshots show you what you're getting into so I'm not complaining.. Pro: You get to befriend a nice plant lady from Venus.Con: You don't get to flirt with the nice plant lady from Venus.Despite being part of a series, The Superlatives: Aetherfall provides a complete story with a proper ending unlike some other choicescript games. I'm looking forward to reading the sequel and hopefully this time they'll let me flirt with the nice plant lady from Venus.. Highly recommended if you love the Heroes Rise Trilogy. Characters are fleshed out, and your choices feel like they matter. There are also tons of ways to play the game, even changing your fighting style gets you something different. The pacing is also good; I never got bored or skipped a paragraph like I do when CYOA authors get carried away with descriptions.<MAJOR SPOILER ALERTS>Only two things I dislike about the game: One, weird glitch where Dusk gets abducted because you ran off to check on Gatsby even after choosing to protect her. Two, didn't like the ending so much. The shift in POV is jarring, I didn't like that I was abruptly yanked away from this character I had spent a good deal of time with. Would be less annoying if it was actually a setup for the sequel, though. Update to v.0.1.7: Change logArtstyle-Improved the look of the gameGameplay-Turned all arcing projectiles which targets foes on a different plane into straight projectiles, this is a workaround to their otherwise awkward trajectory-Reduced the speed of arcing projectile moving that wayBalance-Increased the damage of all bowsVisuals-Improved support for team colors on all models-Added various special effects to all environment-Changed how the fog of war is drawnGame Modes-Disabled CTF for now while we work on a fix which affects flag carriersMisc-Various improvements to integrity and stability of the game client. Update to v.0.2.0: Change logMaps-Added 155 new maps to competitive game modes CTF-Reintroduced the game modeObjectives-Increased their radius to make them more responsiveAI-Fixed a couple of bugs across the board-We are now telling the AI which objectives are more important than othersUI-Added an ingame event log which shows the most important events as they occur, also color-coded-Made several changes to the score sheet including better tooltips, actual teams in the match and color matchingMisc-Established a common map size for all current game modes and maps. Version 0.4.1: Change logGame-Fixed a bug which caused the map the be really dark at the start of the matchUI-Fixed a bug which caused some sprites to appear white-Changed positioning of morale text a bit. Version 0.4.0: Change logCampaigns-Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold)Stronghold-Players now start in a corner of the map-Objectives are created closeby which need to be captured and held for some time-After that time, your team scores-New objectives are created further away-Score until no more objectives are created-Added 140 new maps to support the new releaseMorale-Added a morale system-A player kill increases your morale by a small amount -Death decreases your morale by a big amount-Gain kill participation by staying in the general vicinity of the victimTerrain-Increased heightmap resolution to support the new maps-Fixed a bug when generating terrainsGunship-Added 4 autonomous weapons to the gunship-Players may change the loadout of the gunship at anytimeUI-Added kill messages-Made improvements to readability of texts-Improved tooltips for some elements (mainly appearance and weapon dropdown menus)-Restructured main menu navigation to improve flow-Restructured match lobby to show match, campaign and other settings in different windows-Players need to be ready before starting a new match-Added a chatbox to the match lobby-Changed the appearance of loading and game over screens-Capture bar screen position now adjusts to the objective’s position in the world-Connected some loose ends Multiplayer-Implemented various smaller fixes to improve integrity and stability, enforcing synchronicity between playersGame-Improved general stability of the game and error handling-Changed perspective to ortographic/isometric-Fixed a rare bug which prevented players from shootingKnown Issues-In rare cases some sprites are not rendered correctly-In some cases the terrain appears too dark after map load, moving into differen areas solves this issue. Version 0.4.2: Change logOpen Battle-Added ~20 mapsUI-Changed appearance of minimap to only show walkable areas-Aligned minimap to camera rotation-Fixed some tooltips (i.e. skills)-Added colors for hero units on minimap-Changed local hero color to white-Reduzed size of minimap icons and made them less intrusiveGame-Minor bugfixes-Minor code cleanup-Reduced the number of props visibile at all times-Performance improved. Update to v.0.1.2: Change logGameplay-Added diplomacy in preparation for the upcoming single player mode-Added personality traits to NPCs, which are used for diplomatic decisionmaking-Added skeleton single player campaign mode; it is still in alpha, so you might not see it in your version-Improved projectile collision detection on clumped up units which was introduced by disabling local avoidance-Fixed a bug which prevented new matches from starting correctly-Fixed a bug which gave players a head start on consecutive matches-Removed cost of soldiers-Reduced rate of income-Removed wave movement from arrows-Increased arc and velocity of arrows to make them more distinguishable from regular bulletsVisuals-Changed the look of various arrowsAudio-Muted death sounds on game overPathfinding-Disabled local avoidance, it caused desyncs in multiplayerPerformance-Reduced memory allocation during gameplay a little, hiccups are still there, thoUI-Added dropdown menus which enable the player to change the look and weapon of bodyguards and their player character-Added icons for primary and secondary fire modes and their standard key binding; Those will change according to selected weapon in a future update-Cleaned up the ui and added buttons to show or hide panels which are currently irrelevant to the user-Removed buttons from the technology panel which are currently not in use-Added support for diplomacy overview, diplomatic events and diplomatic actions-Fixed a bug which made certain ui components unresponsive on consecutive matchesCapture The Flag-Fixed a bug which moved the flag outside the map-Fixed a bug which made it impossible to return your own flag-Changed AI of the flag carrier: They now also try to return their team's flag to avoid stalematesEscort-Added decorations to each destination-Fixed a bug which prevented scoringInput-Replaced the input interface with a more robust system supporting a variety of game controllers and buttons; needs more testing, but we feel more comfortable with this system in place.. Update to v.0.1.9: Change logMisc-Fixed a bug which assigned players to the wrong team in rare cases-Fixed a bug which prevented the sword which is shown during a skill animation to disappear afterwards, also hiding the original weapon-Fixed a bug which prevented the campaign screen from showing up

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